This calculator finds the centroid of a triangle, the single point where its three medians meet and the triangle's true centre of mass. If you were to cut the triangle out of a uniform sheet of card, it would balance perfectly on this point, which makes the centroid useful in structural engineering, physics, computer graphics and surveying. To use it, enter the x and y coordinates of each of the three vertices, labelled Vertex A, Vertex B and Vertex C. Coordinates can be positive or negative, and can include decimals, so any triangle placed anywhere on a Cartesian plane will work. As soon as you enter values, the calculator returns the Centroid X and Centroid Y coordinates, plus the combined Centroid Point, worked out by averaging the three x-coordinates and separately averaging the three y-coordinates. Below the results you get a full step-by-step working panel showing each vertex, the sum of the x-coordinates, the sum of the y-coordinates, and the final division by three, so you can follow exactly how the answer was reached. A result statement also confirms the centroid position in plain language, and flags if your three points are collinear and therefore do not form a real triangle. The default example uses vertices at (0,0), (6,0) and (3,6), giving a centroid at (3, 2), which you can change to match your own triangle.
The centroid of a triangle is the point where its three medians intersect. A median is the line segment connecting a vertex to the midpoint of the opposite side. Every triangle has exactly three medians, and they always meet at a single point: the centroid.
The centroid has a special physical meaning: it is the triangle's centre of mass. If you were to cut a triangle out of a uniform flat material (such as cardboard or sheet metal), it would balance perfectly on a pin placed at the centroid. Engineers and designers use this property when calculating the behaviour of triangular structural elements.
For a triangle with vertices at A(x1, y1), B(x2, y2) and C(x3, y3), the centroid G has coordinates:
In other words, you average the three x-coordinates to find the centroid x, and average the three y-coordinates to find the centroid y. This formula works for any triangle regardless of its shape or orientation.
Consider a triangle with vertices at A(0, 0), B(6, 0) and C(3, 6). These are the default values in the calculator above.
| Step | Calculation | Result |
|---|---|---|
| Sum of x-coordinates | 0 + 6 + 3 | 9 |
| Centroid x (Cx) | 9 / 3 | 3.00 |
| Sum of y-coordinates | 0 + 0 + 6 | 6 |
| Centroid y (Cy) | 6 / 3 | 2.00 |
| Centroid | (3.00, 2.00) |
The centroid of this triangle is at the point (3, 2), which you can verify lies inside the triangle.
| Centre | Definition | Always inside? |
|---|---|---|
| Centroid (G) | Intersection of the three medians; centre of mass | Yes |
| Circumcentre (O) | Centre of the circumscribed circle; equidistant from all vertices | Only for acute triangles |
| Incentre (I) | Centre of the inscribed circle; equidistant from all sides | Yes |
| Orthocentre (H) | Intersection of the three altitudes | Only for acute triangles |
The centroid appears in many practical contexts:
Sources and method: Standard Euclidean geometry. Centroid formula: G = ((x1+x2+x3)/3, (y1+y2+y3)/3). Reference: Coxeter, H.S.M. and Greitzer, S.L., Geometry Revisited, Mathematical Association of America, 1967. Weisstein, Eric W., "Triangle Centroid," MathWorld, Wolfram Research.
This calculator computes the centroid of a triangle from Cartesian coordinates using the standard averaging formula. Coordinates can be any real numbers including negatives and decimals. Results are exact to the precision of your inputs.
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