Centre of a Circle Calculator
This calculator finds the centre and radius of a circle two ways: from the general equation x² + y² + Dx + Ey + F = 0, or from three points on the circle's circumference. Switch between the two methods using the tabs above the form. For the equation method, enter the coefficients D, E and F. For the three-points method, enter the x and y coordinates of any three points, and the calculator solves the underlying system with Cramer's rule to work out D, E and F for you. Either way you get back the centre as coordinates (h, k), the radius, and the standard form equation, plus a step-by-step working panel showing whether the answer came from completing the square or from solving three linear equations. A summary panel also lists h, k and the radius separately so you can carry the numbers into further calculations or a graph. Use it to check homework, verify a circle equation before plotting it, or work out a circle's equation from three points measured off a diagram. If the three points are collinear, or the equation you enter does not describe a real circle, the calculator flags this instead of returning a false result.
Method
Enter coefficients for x² + y² + Dx + Ey + F = 0
Circle Properties
Working
What Is the Centre of a Circle?
The centre of a circle is the fixed point that is equidistant from every point on the circle. This distance is the radius. In a coordinate system, the centre is written as (h, k), so a circle with centre (h, k) and radius r satisfies the standard equation:
(x − h)² + (y − k)² = r²
Method 1: From the General Equation
Any circle can be written in general form as x² + y² + Dx + Ey + F = 0. To find the centre and radius, complete the square for both x and y:
- Group x terms: x² + Dx = (x + D/2)² − (D/2)²
- Group y terms: y² + Ey = (y + E/2)² − (E/2)²
- Rearrange: (x + D/2)² + (y + E/2)² = (D/2)² + (E/2)² − F
- So h = −D/2, k = −E/2, and r = √((D/2)² + (E/2)² − F)
For a valid circle, the expression under the square root must be positive.
Method 2: From Three Points
Three non-collinear points on a circle uniquely determine that circle. Substituting each point (xi, yi) into the general equation gives three linear equations in D, E, and F. This system is solved using Cramer's rule:
| Step | Action |
|---|---|
| 1 | Write three equations: xi² + yi² + Dxi + Eyi + F = 0 |
| 2 | Let Ri = −(xi² + yi²); solve the 3x3 linear system [xi, yi, 1] [D, E, F] = [Ri] |
| 3 | Compute centre: h = −D/2, k = −E/2 |
| 4 | Compute radius: r = √(h² + k² − F) |
Worked Example (Default Values)
General equation: x² + y² − 6x + 4y − 12 = 0, so D = −6, E = 4, F = −12.
- h = −D/2 = −(−6)/2 = 3
- k = −E/2 = −4/2 = −2
- r² = (D/2)² + (E/2)² − F = 9 + 4 + 12 = 25, so r = 5
- Centre: (3, −2), Radius: 5
- Standard form: (x − 3)² + (y + 2)² = 25
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Sources and method: Euclidean geometry standard form of a circle. Completing the square as per any secondary-school coordinate geometry curriculum. Cramer's rule for 3x3 linear systems (standard linear algebra).
Results are exact for the inputs given. Floating-point rounding may cause very small differences in the last decimal place for three-point calculations involving large coordinates.