This calculator solves the five kinematic equations for uniformly accelerated motion, commonly called the SUVAT equations. The five variables are s (displacement in metres), u (initial velocity in m/s), v (final velocity in m/s), a (acceleration in m/s squared), and t (time in seconds). If you know any three of these five variables, the equations can determine the remaining two. You tick the three variables you know, enter their values, and the calculator finds the two unknowns. The four underlying equations are v = u + at, s = ut + 0.5 at squared, v squared = u squared + 2as, and s = 0.5(u + v)t. Together they cover every combination of three known variables. This tool is particularly useful for students studying NCEA physics, A-level mechanics, or first-year university physics, as well as engineers analysing vehicle braking distances, athletes studying sprint acceleration, and anyone working through projectile or free-fall problems. The only requirement is that acceleration must be constant throughout the motion. If the object changes acceleration during the interval, such as a rocket burning fuel, these equations give only an approximation. Always confirm which three variables you genuinely know before entering values, as an incorrect set of knowns will produce a nonsensical result.
The calculator reads which three checkboxes are ticked to determine the combination of knowns. It then selects the pair of SUVAT equations that directly yields the two unknowns. The five equations used are: v = u + at; s = ut + ½at²; v² = u² + 2as; s = ½(u + v)t; and the derived s = vt - ½at². Where a quadratic arises, the calculator picks the physically positive root. Exactly three boxes must be ticked; ticking fewer or more triggers an error message.
An object starts from rest (u = 0) under gravitational acceleration (a = 9.81 m/s²) for 3 seconds. From s = ut + ½at² = 0 + 0.5 × 9.81 × 9 = 44.15 m. Final velocity v = u + at = 0 + 9.81 × 3 = 29.43 m/s. Tick u, a, and t with the default values above to confirm these outputs.
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