Free Fall Calculator
This calculator models the motion of an object dropped from rest under the influence of gravity alone, using g = 9.81 m/s squared. Free fall is a special case of uniform acceleration where the initial vertical velocity is zero and the only force acting is gravity. You choose whether you want to start from a known height or a known elapsed time. If you enter a height in metres, the calculator returns the final velocity at impact in m/s and km/h, and the time it takes to reach the ground. If you enter an elapsed time in seconds, the calculator returns the distance fallen and the velocity reached at that moment. The gravitational acceleration can be adjusted if you want to model free fall on another body, such as the Moon (1.62 m/s squared) or Mars (3.72 m/s squared). This tool is useful for physics students, safety engineers calculating impact speeds, and anyone curious about how fast or how far an object falls. The results assume no air resistance and a uniform gravitational field, so they represent the theoretical maximum fall speed. In practice, air resistance slows real objects and a terminal velocity is reached. For objects with an initial upward or horizontal velocity, use the Projectile Motion Calculator or SUVAT Solver instead.
No air resistance assumed. Adjust g for other planets (Moon: 1.62, Mars: 3.72 m/s²).
How it works
For an object dropped from rest at height h: v = sqrt(2gh) and t = sqrt(2h/g). For an object falling for a known time t: v = g × t and h = ½g × t². The calculator selects the appropriate pair of equations depending on your chosen mode. Speed in km/h is the velocity in m/s multiplied by 3.6.
Worked example
An object is dropped from 44.15 m. Final velocity = sqrt(2 × 9.81 × 44.15) = 29.43 m/s (105.95 km/h). Fall time = sqrt(2 × 44.15 / 9.81) = 3.00 s. These match the defaults pre-filled above and are consistent with the SUVAT worked example (u = 0, a = 9.81, t = 3 s).
Related calculators
- SUVAT Calculator: the full kinematic equations when u is not zero.
- Projectile Motion Calculator: for objects launched at an angle.
- Acceleration Calculator: solve a = (v - u) / t for any variable.
- Kinetic Energy Calculator: find the energy of the falling object at impact.